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View-Dependent Rendering to Enhance Natural Perception for Augmented Reality Workstations

[+] Author Affiliations
Rafael Radkowski

University of Paderborn, Paderborn, NRW, Germany

James Oliver

Iowa State University, Ames, IA

Paper No. ESDA2012-82608, pp. 359-368; 10 pages
  • ASME 2012 11th Biennial Conference on Engineering Systems Design and Analysis
  • Volume 1: Advanced Computational Mechanics; Advanced Simulation-Based Engineering Sciences; Virtual and Augmented Reality; Applied Solid Mechanics and Material Processing; Dynamical Systems and Control
  • Nantes, France, July 2–4, 2012
  • Conference Sponsors: International
  • ISBN: 978-0-7918-4484-7
  • Copyright © 2012 by ASME


This paper presents a novel method for view-dependent rendering for monitor-based Augmented Reality (AR) applications that enhances natural visual perception. A typical monitor-based AR workstation incorporates a large monitor that acts as a window to the physical workspace in front of it. Although these workstations are often used in industrial AR applications, they unfortunately do not provide natural visual perception. This research focuses on the development of AR system and a novel method for real-time rendering of the augmented scene that incorporates the user’s point of view. Thus, the user gets the impression of natural visual perception while moving in front of the monitor. This paper introduces the hardware setup, geometric registration to determine the correct view, and image processing. A sequence of images is presented that demonstrates the advantages of this method.

Copyright © 2012 by ASME
Topics: Rendering



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