Development of a Rehabilitation Game for Individuals With Spinal Cord Injury Using a User-Centered Design Process PUBLIC ACCESS

[+] Author Affiliations
Stuart R. Fairhurst, Kristin M. Scheel, Crystal L. Stien, Charlotte M. Brenteson, Andrew H. Hansen, Gary D. Goldish, Gregory O. Voss, John E. Ferguson

VA Health Care System, Minneapolis, MN

Logan C. McCool

University of Minnesota, Minneapolis, MN

Paper No. DMD2018-6932, pp. V001T03A014; 3 pages
  • 2018 Design of Medical Devices Conference
  • 2018 Design of Medical Devices Conference
  • Minneapolis, Minnesota, USA, April 9–12, 2018
  • ISBN: 978-0-7918-4078-8
  • Copyright © 2018 by ASME


The use of video games during exercise, exergaming, has been shown to increase energy expenditure without increasing perceived exertion [1]. This suggests that exergaming may be an effective way to engage a patient during rehabilitation and increase adherence to a rehabilitation regime. Existing exergame systems are designed with able bodied users in mind and often combine hand controlled game play while using lower limbs for aerobic exertion, making current systems inaccessible to individuals with spinal cord injuries and others without lower limb function. Our earlier work on increasing exercise accessibility includes developing an ergometer for supine use for patients who have recently had a flap procedure [2]. The goal of the present project was to create an engaging, interactive video game designed for use during arm ergometry by individuals with spinal cord injury (SCI) in either the supine or seated position.

Copyright © 2018 by ASME
Topics: Design , Wounds , Spinal cord
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