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Turn-Key Solutions: Virtual Reality

[+] Author Affiliations
Rustin Webster, Alex Clark

Intuitive Research and Technology Corporation, Huntsville, AL

Paper No. DETC2015-46174, pp. V01BT02A052; 9 pages
doi:10.1115/DETC2015-46174
From:
  • ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 1B: 35th Computers and Information in Engineering Conference
  • Boston, Massachusetts, USA, August 2–5, 2015
  • Conference Sponsors: Design Engineering Division, Computers and Information in Engineering Division
  • ISBN: 978-0-7918-5705-2
  • Copyright © 2015 by ASME

abstract

A little over two decades ago the opportunity to purchase a turn-key virtual reality (VR) solution was scarce. High priced head-mounted displays (HMD) and projection based technologies dominated the first VR revolution, which experienced a peak of growth and excitement in the late 1990s before fading. However, many of the early adaptors, innovators, developers, and researchers would argue that the evolution of VR did not fade. They may say that VR was a medium that was just ahead its time and was waiting for individual pieces to mature and for society to demand and push the boundaries of technology. The question facing society today is, has the time finally come when a consumer can truly purchase a turn-key VR system, which does not cost hundreds of thousands of dollars or even thousands of dollars but under a thousand dollars?

Copyright © 2015 by ASME
Topics: Virtual reality

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