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Integrating Gamification in Mechanical Engineering Systems to Support Knowledge Processes

[+] Author Affiliations
Jannicke M. Baalsrud Hauge

Universität Bremen, Bremen, GermanyRoyal Institute of Technology, Stockholm, Sweden

Ioana Andreea Stănescu

Advanced Technology Systems, Targoviste, RomaniaAdvanced Distributed Learning, Bucuresti, Romania

Maira B. Carvalho

TU Eindhoven, NetherlandsUniversity of Genoa, Genoa, Italy

Antoniu Stefan, Marian Banica

Advanced Technology Systems, Targoviste, Romania

Theodore Lim

Heriot Watt University, Edinburgh, UK

Paper No. DETC2015-47695, pp. V01BT02A015; 8 pages
doi:10.1115/DETC2015-47695
From:
  • ASME 2015 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 1B: 35th Computers and Information in Engineering Conference
  • Boston, Massachusetts, USA, August 2–5, 2015
  • Conference Sponsors: Design Engineering Division, Computers and Information in Engineering Division
  • ISBN: 978-0-7918-5705-2
  • Copyright © 2015 by ASME

abstract

Rapid technological changes have a large influence in the field of engineering systems. However, just being fast is not sufficient; additionally, the system has to be user-friendly, flexible and cost effective. Serious Games (SG), as fast-paced, immersive, interactive media, have not only become popular in various learning and training environments, including engineering, but there are also several examples on how game-based mechanisms can be used to enhance User Experience (UX) and performance. So far, gamification of Mechanical Engineering Systems (MES) have not reached their full potential, due to the fact that gamification efforts are costly, time consuming to develop, and require the constant involvement of MES developers even for small changes. Furthermore, its adaption to MES requires specific knowledge in game design and development. Thus, as demand for user friendlier, intuitive interfaces increases, there is also a need for support tools that enable access to design and development of gamification mechanisms for non-SG professionals. In this context, the authors discuss the creation of a library of User Interface (UI) automation tools that enables gamification and through which tutors can create interactive learning scenarios to guide users through the functionalities of engineering systems. Such tools have the potential to support knowledge processes, respectively knowledge experiencing, conceptualizing, analyzing and applying, in engineering environments.

Copyright © 2015 by ASME

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