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Enabling Interoperability Between Serious Game and Virtual Engineering Ecosystems

[+] Author Affiliations
Ioana Andreea Stanescu

Advanced Distributed Learning Romania, Bucharest, Romania

Aurelian Mihai Stanescu, Mihnea Moisescu, Ioan Stefan Sacala

University Politehnica of Bucharest, Bucharest, Romania

Antoniu Stefan

Advanced Technology Systems, Targoviste, Dambovita, Romania

Jannicke Baalsrud Hauge

University of Bremen, Bremen, Germany

Paper No. DETC2014-35418, pp. V01BT02A045; 7 pages
  • ASME 2014 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 1B: 34th Computers and Information in Engineering Conference
  • Buffalo, New York, USA, August 17–20, 2014
  • Conference Sponsors: Design Engineering Division, Computers and Information in Engineering Division
  • ISBN: 978-0-7918-4629-2
  • Copyright © 2014 by ASME


Interoperability and reusability stand out as key factors that nurture the cost-efficiency, quality and expansion of Serious Game Ecosystems (SGE). This paper builds upon the blooming development of SGE and explores the new horizons SGE have brought for the enhancement of virtual engineering technologies and applications. The authors consider the integration of SGE into the Virtual Engineering and Systems (VES) workflow. SGEs are becoming an important component in enterprise agility and sustainability. In this context, the authors propose an Interoperability SGE Framework to facilitate reusability and interconnection within Game-based VES. The framework focuses on data, information, services, processes and organization interoperability and proposes a technical, cyber-physical, functional and organizational view. The integration of Cyber-Physical Systems with SGEs enable the development of new paradigms and game models including sensor and actuator integration, context sensing, smart environments and sensing objects.

Copyright © 2014 by ASME



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