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Numerical Simulation and Virtual Reality Visualization of Horizontal and Vertical Axis Wind Turbines

[+] Author Affiliations
Nan Yan, Tyamo Okosun, Sanjit K. Basak, Dong Fu, John Moreland, Chenn Q. Zhou

Purdue University Calumet, Hammond, IN

Paper No. DETC2011-47969, pp. 1507-1514; 8 pages
doi:10.1115/DETC2011-47969
From:
  • ASME 2011 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 2: 31st Computers and Information in Engineering Conference, Parts A and B
  • Washington, DC, USA, August 28–31, 2011
  • Conference Sponsors: Design Engineering Division and Computers and Information in Engineering Division
  • ISBN: 978-0-7918-5479-2
  • Copyright © 2011 by ASME

abstract

Virtual Reality (VR) is a rising technology that creates a computer-generated immersive environment to provide users a realistic experience, through which people who are not analysis experts become able to see numerical simulation results in a context that they can easily understand. VR supports a safe and productive working environment in which users can perceive worlds, which otherwise could be too complex, too dangerous, or impossible or impractical to explore directly, or even not yet in existence. In recent years, VR has been employed to an increasing number of scientific research areas across different disciplines, such as numerical simulation of Computational Fluid Dynamics (CFD) discussed in present study. Wind flow around wind turbines is a complex problem to simulate and understand. Predicting the interaction between wind and turbine blades is complicated by issues such as rotating motion, mechanical resistance from the breaking system, as well as inter-blade and inter-turbine wake effects. The present research uses CFD numerical simulation to predict the motion and wind flow around two types of turbines: 1) a small scale Vertical Axis Wind Turbine (VAWT) and 2) a small scale Horizontal Axis Wind Turbine (HAWT). Results from these simulations have been used to generate virtual reality (VR) visualizations and brought into an immersive environment to attempt to better understand the phenomena involved.

Copyright © 2011 by ASME

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