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Embodied Collaboration Support System for 3D Shape Evaluation by Using Network Virtual Reality

[+] Author Affiliations
Masashi Okubo

Doshisha University, Kyotanabe, Kyoto

Tomio Watanabe

Okayama Prefectural University, Soja, Okayama

Paper No. DETC2007-34765, pp. 499-506; 8 pages
doi:10.1115/DETC2007-34765
From:
  • ASME 2007 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 2: 27th Computers and Information in Engineering Conference, Parts A and B
  • Las Vegas, Nevada, USA, September 4–7, 2007
  • Conference Sponsors: Design Engineering Division and Computers and Information in Engineering Division
  • ISBN: 0-7918-4803-5 | eISBN: 0-7918-3806-4
  • Copyright © 2007 by ASME

abstract

In this paper, a collaboration support system for 3D shape evaluation by using network virtual reality is proposed on the basis of both studies in 3D shape evaluation and communication support in virtual space. Collaboration mainly consists of two tasks; one is each partner’s task that is performed by the individual, the other is communication with each other. Both of them are very important objectives for all the collaboration support system. The proposed system provides the two viewpoints for each task. One is the viewpoint of back side of user’s own avatar for the smooth communication. The other is that of avatar’s eye for 3D shape evaluation. Switching the viewpoints satisfies the task conditions for 3D shape evaluation and communication. The system basically consists of PC, HMD and sensors, and users can share the embodied interaction by observing interaction between their avatars in virtual space. However, the HMD and magnetic sensors, which are put on the users, would restrict the nonverbal communication. Then, we have tried to compensate the loss of nodding of partner’s avatar by introducing the speech-driven embodied interactive actor InterActor. Sensory evaluation by paired comparison of 3D shapes in the collaborative situation in virtual space and in real space and the questionnaire are performed. The result demonstrates the effectiveness of InterActor’s nodding in the collaborative situation.

Copyright © 2007 by ASME

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