Full Content is available to subscribers

Subscribe/Learn More  >

Designing Product Forms Using a Virtual Hand and Deformable Models

[+] Author Affiliations
Meng-Dar Shieh

National Cheng Kung University, Tainan, Taiwan

Chih-Chieh Yang

National Cheng-Kung University, Tainan, Taiwan

Paper No. DETC2006-99171, pp. 823-830; 8 pages
  • ASME 2006 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference
  • Volume 3: 26th Computers and Information in Engineering Conference
  • Philadelphia, Pennsylvania, USA, September 10–13, 2006
  • Conference Sponsors: Design Engineering Division and Computers and Information in Engineering Division
  • ISBN: 0-7918-4257-8 | eISBN: 0-7918-3784-X
  • Copyright © 2006 by ASME


This paper presents a computer-aided conceptual design system for developing product forms. The system integrates a virtual hand, which is manipulated by the designer, with deformable models representing the product forms. Designers can use gestural input and full hand pointing in the system to discover potential new ways for product form design. In the field of industrial design, styling and ergonomics are two important factors that determine a successful product design. Traditionally, designers explore possible concepts by sketching their ideas and then using clay or foam mock-ups to test them during the early phases of product design. With our deformable modeling simulation system, we provide a useful and efficient tool for industrial designers that enable to produce product form proposals efficiently without unnecessary trial and error. Designers can input pre-scanned 3D raw data or a 3D CAD model as an initial prototype. Then, the input model is given the material’s elastic property via the construction of a volume-like mass-spring-damping system. The virtual hand in the system constantly changes gestures as the designer manipulates it with a glove-based input device. The product form will be deformed or shaped according to the amount of force exerted by the virtual hand. A mesh smoothing feature called “PN-triangle” is also used to improve the appearance of the deformed model. Finally, a physical prototype with volume and weight is generated using a rapid prototyping machine. Designers can use these mock-ups to conduct further ergonomic evaluations.

Copyright © 2006 by ASME
Topics: Design



Interactive Graphics


Country-Specific Mortality and Growth Failure in Infancy and Yound Children and Association With Material Stature

Use interactive graphics and maps to view and sort country-specific infant and early dhildhood mortality and growth failure data and their association with maternal

Citing articles are presented as examples only. In non-demo SCM6 implementation, integration with CrossRef’s "Cited By" API will populate this tab (http://www.crossref.org/citedby.html).

Some tools below are only available to our subscribers or users with an online account.

Related Content

Customize your page view by dragging and repositioning the boxes below.

Related eBook Content
Topic Collections

Sorry! You do not have access to this content. For assistance or to subscribe, please contact us:

  • TELEPHONE: 1-800-843-2763 (Toll-free in the USA)
  • EMAIL: asmedigitalcollection@asme.org
Sign In